Five Characteristics of Players who belong in Overwatch's Elo Hell


In Overwatch, Elo Hell is a term frequently used to describe lower tiers of play, mostly up to the Gold tier. From Season 2's Skill Rating (SR) distribution, Gold tier appears to be the equivalent of Season 1's rank 40 to 29.

Elo Hell appears to exist at different levels, depending on the player. Former rank Diamonds will call Platinum tier Elo Hell. Former Platinums believe all is lost once they've dropped to Gold. And the pattern continues.

Whether it exists or not, here are six common characteristics of players who believe they belong in Elo Hell.


Toxicity


“In the mid-30s, I met the angriest people in the world,” Brown said. “It’s somewhere in that mid-30s and upper 20s [area], these are just the angriest people in the world. They think they should be doing better and they’re really not good enough, or these are just people stuck on really bad streaks.” — Bacontotem, Rank 1 troll
It would appear the lower your skill rating goes, so do the quality of the personalities who reside at the lower ranks.

These are the players who use voice chat mainly to rage at teammates' non-meta character choices or lack of skill. At the first sign of adversity, instead of rallying the team and fighting to push back, they choose to crumble and yell profanities at their team mates.

In competitive matches, the team with more toxic players lose. These players are the authors of their own demise as they tilt their teams over insignificant things, often before the match has even started.

If you find yourself giving a team mate a hard time over their character choices, or find that you're yelling at your team mates more than playing, put a lid on it. Unless you enjoy losing because your team mates have stopped trying to work with you. In which case, carry on.


Terrible Communicator

Low elo players don't even have to be toxic to throw a game. They simply do not have to communicate. If they do, it's often the wrong things. In Season 1, the lower I dropped in rank, the worse voice chat got. You'd be asked to join team chat at the start. And if silence was all you got through the match, you'd be lucky.

Nobody needs to hear you screaming profanities at a missed kill or a rant about how "that f**king Genji killed me".

If you find yourself constantly yelling about anything other than strategy or enemy positions, it's time to focus on shot calling, not calling out team mates.


The Objective Is Someone Else's Problem

"I am in a match and instead of defending the payload, my team is running to all 4 corners of the map. And what they say floors me. "You dont need to worry about the payload, as long as you get the most kills, you win"  
Thats right, they go into Competitive, where the matches are -objective- based, and try and turn it into Call of duty free for all, where all that matters is who has the most kills." — A Bronze player on the official forums 
Players who believe capturing the objective isn't their job lead to quite a few stories which sound too stupid to be true. Teams that run after a Tracer, leaving a point uncapped. Players who report sacrificing themselves to clear the area around the payload, only to run back and realise it hasn't moved an inch.

If you find yourself wondering why the payload hasn't moved an inch after a team kill, realise that you, too, have the power to move it for the win.


Lack of Self-Awareness

It is not uncommon to see posts from Silver and Gold tier players on the official forums complaining about bad matchmaking and bad teammates.

These are the people who, when matches go badly, pick a couple of team mates and blame them for not doing their jobs rather than asking what they could be doing better.

When well-meaning players at higher ranks point out that their gameplay isn't exactly stellar either, these same people become extremely defensive. Game data means nothing, the game can't account for how you did this thing that helped the team but can't be measured. They're a good player, they can just feel it. Their friends say so.

If you're consistently finding yourself getting angry over getting bad team mates 20 losses in a row, it might be a sign that you are the bad team mate. Your friends and your feelings are not impartial judges of your skill, your in-game performance statistics are.

You can get a gauge for how you're performing on stat tracking sites like MasterOverwatch. If you're under the 50th percentile on metrics like Eliminations, K/D, Healing etc for your character, you need to look at doing better.


Inability to Adapt

"Team comp is either The Most Holy Passed From On High or something that has never been heard of. If your team isn't perfectly on meta you get someone that complains for the entire game (even though meta doesn't work the same at this level because few players can play hit scan with any sort of accuracy). Or you get a team of Torb, Symmetra and Widow attacking on Hanamura. Suggestions for comp changes work sometimes, but are just as often countered with silence, "I only know X" or "It's just a game, who cares" — A Bronze player sharing his experiences on Reddit
While the meta trickles down from the pro scene, it often does not work exactly the same way at lower tiers of play. While a hitscan DPS like Mccree is extremely effective at high elos, low elo players usually lack the mechanical skill to make him work.

In fact, top players will often express the opinion that it's better to play easier "carry" characters like Roadhog at lower ranks. What's important at lower elos is that the team has a composition that is able to counter the other team. That means having tanks, supports and enough DPS for the team to live long enough to get kills.

On the other end of the spectrum, players who ignore the team composition to play what they feel like rather than what's best for the team are exhibiting their own brand of inflexibility.

Players at higher elos often advise that you learn at least one character in each role that you can comfortably play in competitive. The reason being that you want your team mates to be able to play their best characters to increase your chances at victory. You can't change the fact that your team mates lack flexibility, but you can change yourself.



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